An American area code is three digits on the side of a truck, and unlike most
numbering plans it does not spell out where it is. There is no region digit and
no hierarchy: the codes were handed out in 1947 by how long a number took to
dial, and everything since has been patched on top. That makes this the one
dialing game that is memory rather than pattern, and it is worth the memory,
because a code is often the only readable thing in an American frame.
A United States phone number is ten digits: a three digit area code, a three
digit exchange, then four. Written out it is (212) 555-1234 or
212-555-1234, and a 1 in front of it is the country code rather than part of
the area code.
An area code never starts with a 0 or a 1. Until 1995 the middle digit was
also constrained, and that rule is still the most useful piece of history in
the plan: a 0 in the middle meant the code covered a whole state, and a 1 in
the middle meant the state had more than one. Codes like 907 and 808 are
whole state codes from the original set; 212, 312 and 213 are cities that were
big enough to need their own from the start. Since 1995 any digit can sit in
the middle, so a code like 470 or 743 is new by construction.
The plan is shared with Canada and much of the Caribbean, which is why a
familiar looking code can be in another country entirely. This game covers the
United States, including Alaska, Hawaii and the territories.
Two habits are worth building. The first is to treat neighbouring numbers as
unrelated: 212 and 213 are on opposite coasts, because in 1947 they were both
fast to dial on a rotary phone. The second is to expect more than one code on
the same ground. A split gave a region a new code and took territory away from
the old one; an overlay stacked a new code on top of the old one instead, which
is why a phone number in a large metro area can start with any of four or five
codes and none of them narrow it down further.
- North East50 codes
- 207, 603, 802, 518, 838, 315, 680, 607, 845, 413, 351, 978, 339, 781, 508, 774, 401, 860, 959, 329, 914, 201, 551, 363, 516, 631, 934, 862, 617, 857, 203, 475, 848, 732, 624, 716, 585, 212, 332, 646, 917, 347, 465, 718, 929, 908, 973, 609, 640, 856
- Central East56 codes
- 272, 570, 223, 717, 582, 814, 667, 304, 681, 540, 826, 434, 686, 804, 757, 948, 412, 878, 724, 571, 703, 227, 240, 301, 410, 443, 302, 610, 835, 215, 267, 445, 202, 771, 484, 276, 606, 859, 502, 270, 364, 326, 937, 220, 740, 234, 330, 440, 436, 419, 567, 283, 513, 380, 614, 216
- South East68 codes
- 731, 901, 615, 629, 931, 423, 729, 865, 828, 704, 980, 336, 743, 919, 984, 252, 472, 910, 471, 662, 601, 769, 228, 251, 334, 205, 659, 256, 938, 448, 850, 229, 478, 912, 386, 324, 904, 352, 321, 407, 689, 941, 863, 772, 561, 728, 954, 239, 470, 678, 770, 943, 706, 762, 821, 864, 803, 839, 843, 854, 656, 813, 754, 305, 645, 786, 727, 404
- Central North68 codes
- 218, 320, 507, 924, 651, 534, 715, 906, 274, 920, 262, 353, 608, 224, 847, 779, 815, 309, 861, 319, 563, 641, 515, 712, 660, 636, 235, 573, 417, 618, 730, 217, 447, 812, 930, 765, 260, 574, 219, 269, 517, 616, 231, 989, 810, 586, 313, 763, 952, 816, 975, 314, 557, 317, 463, 331, 630, 414, 679, 734, 248, 947, 612, 773, 872, 464, 708, 312
- Central South59 codes
- 985, 225, 337, 318, 457, 430, 903, 936, 409, 979, 361, 956, 830, 210, 726, 512, 737, 254, 325, 432, 915, 806, 580, 405, 572, 539, 918, 479, 501, 327, 870, 505, 575, 504, 832, 713, 621, 346, 281, 214, 469, 945, 972, 940, 620, 316, 785, 913, 719, 748, 970, 303, 720, 983, 682, 817, 308, 402, 531
- West68 codes
- 701, 605, 307, 406, 206, 208, 209, 213, 253, 279, 310, 323, 341, 350, 360, 369, 385, 408, 415, 424, 425, 435, 442, 458, 480, 503, 509, 510, 520, 530, 541, 559, 357, 562, 564, 602, 619, 623, 626, 628, 650, 657, 661, 669, 702, 707, 714, 725, 738, 747, 760, 775, 801, 805, 818, 820, 831, 837, 840, 858, 909, 916, 925, 928, 949, 951, 971, 986
- Non-Contiguous8 codes
- 907, 670, 671, 808, 787, 939, 340, 684
Those seven groups can be switched on and off individually in the game's start
dialog. One region at a time is the only sensible way through a list this long,
and the game will also deal you a run of just the codes you have been getting
wrong once it has watched you play a few rounds.